

Inkslinging wordsĪs residents of Isle Shammer filter in and out of the workshop, you’ll encounter a mishmash of colourful characters, their idle chatter giving us an honest glimpse into who they are. Yet the inability to enlarge text-size is an unfortunate omission for such a text-heavy experience. The requests themselves aren’t particularly difficult to figure out either, and the story advances regardless of whether you get them right or wrong. It’s not the key mashing affair I was hoping it to be ― Inkslinger was introduced as a typing game after all ― but it puts me in the shoes of an Inkslinger chained to their desks, giving words to others’ thoughts and feelings. To that extent, the game has you interacting entirely through your keyboard, which replicated the atmosphere of being in a wordshop really well. Each word fills one paragraph, and most requests will have you choosing between three to four words to complete a composition. Completing a request is a simple matter of typing the best word from a list that matches the client’s brief. The game dives straight into client interactions without doled out tutorials, and it feels intuitive straight off the bat. You play as a 20-something unnamed Inkslinger behind a typewriter at Brassknee’s wordshop, churning out words in the form of letters, poems and speeches for the eccentric clientele of Isle Shammer.
